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Common examples of acts of God include earthquakes, tsunamis, hurricanes, and storms."}},"@type": "Question","name": "What Is Another Term for Act of God?","acceptedAnswer": "@type": "Answer","text": "Another term for "Act of God" is "Vis Major." In Latin, vis major describes a "superior force" that causes damage that isn't caused by nor preventable by humans.","@type": "Question","name": "What Kind of Insurance Policy Covers Acts of God?","acceptedAnswer": "@type": "Answer","text": "Comprehensive auto coverage typically covers acts of God including hurricanes, lightning strikes, earthquakes, and more.As for the home, many standard homeowners insurance cover natural disasters and weather events such as wind, hail, and wildfires. However, damage caused by floods and earthquakes typically isn't covered under standard homeowners policies. For that, homeowners need to purchase separate flood and earthquake coverage.","@type": "Question","name": "What Is an Insurance Definition of an Act of God?","acceptedAnswer": "@type": "Answer","text": "In the world of insurance, the definition of an act of God is essentially the same as the standard definition: an act of nature that couldn't have been predicted, prevented, and which no human is to blame.","@type": "Question","name": "What Does Act of God Mean to Business Property Insurance?","acceptedAnswer": "@type": "Answer","text": "It's important to know the details of your business property insurance policy. Sometimes specific acts of God are excluded from coverage. For example, you might need to purchase separate coverage for weather-related events like floods, hail, or earthquakes.","@type": "Question","name": "What Is the Difference Between Force Majeure and Act of God?","acceptedAnswer": "@type": "Answer","text": "Generally speaking, an act of God includes acts of nature only. Force majeure, meanwhile, includes both acts of nature and extraordinary circumstances due to human intervention. Examples of force majeure include an outbreak of a contagious disease, government lockdowns, or war."]}]}] Investing Stocks Bonds Fixed Income Mutual Funds ETFs Options 401(k) Roth IRA Fundamental Analysis Technical Analysis Markets View All Simulator Login / Portfolio Trade Research My Games Leaderboard Economy Government Policy Monetary Policy Fiscal Policy View All Personal Finance Financial Literacy Retirement Budgeting Saving Taxes Home Ownership View All News Markets Companies Earnings Economy Crypto Personal Finance Government View All Reviews Best Online Brokers Best Life Insurance Companies Best CD Rates Best Savings Accounts Best Personal Loans Best Credit Repair Companies Best Mortgage Rates Best Auto Loan Rates Best Credit Cards View All Academy Investing for Beginners Trading for Beginners Become a Day Trader Technical Analysis All Investing Courses All Trading Courses View All TradeSearchSearchPlease fill out this field.SearchSearchPlease fill out this field.InvestingInvesting Stocks Bonds Fixed Income Mutual Funds ETFs Options 401(k) Roth IRA Fundamental Analysis Technical Analysis Markets View All SimulatorSimulator Login / Portfolio Trade Research My Games Leaderboard EconomyEconomy Government Policy Monetary Policy Fiscal Policy View All Personal FinancePersonal Finance Financial Literacy Retirement Budgeting Saving Taxes Home Ownership View All NewsNews Markets Companies Earnings Economy Crypto Personal Finance Government View All ReviewsReviews Best Online Brokers Best Life Insurance Companies Best CD Rates Best Savings Accounts Best Personal Loans Best Credit Repair Companies Best Mortgage Rates Best Auto Loan Rates Best Credit Cards View All AcademyAcademy Investing for Beginners Trading for Beginners Become a Day Trader Technical Analysis All Investing Courses All Trading Courses View All Financial Terms Newsletter About Us Follow Us Facebook Instagram LinkedIn TikTok Twitter YouTube InsuranceHome InsuranceWhat Is an Act of God? With Examples, Insurance CoverageByLaura GreenUpdated March 07, 2022Reviewed by




Search results for GOD SIM


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From Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018). Kratos and Atreus must journey to each of the Nine Realms in search of answers as they prepare for the prophesied battle that will end the world.


God games allow players to take on the role of a god with limited powers, similar to the gods from the mythology of ancient Greece. The player's power comes from simulated worshippers, who are usually simple or tribal in nature. It is common for most people in god games to look alike. Early god games only featured models for full-grown men and women, while Black and White introduced children. Players must economize quantities of power or mana, which are derived from the size and prosperity of their population of worshippers. The player consumes this power by using godly powers to help their worshippers, such as blessing their crops or flattening hills to make better farmland. This results in a positive feedback loop, where more power allows the player to help their population grow which helps them gain more power. However, more powerful abilities typically require more power, and these usually take the form of natural disasters that can damage rival populations rather than improve life for the player's worshippers. Games typically utilize an aerial top-down perspective, similar to a real-time strategy game.[1]


By 1980, a lower bound of 18 had been established for God's Number by analyzing the number of effectively distinct move sequences of 17 or fewer moves, and finding that there were fewer such sequences than Cube positions. The first upper bound was probably around 80 or so from the algorithm in one of the early solution booklets. This table summarizes the subsequent results.


Distance-20 positions are both rare and plentiful; they are rarer than one in a billion positions, yet there are probably more than one hundred million such positions. We do not yet know exactly how many there are. The table on the right gives the count of positions at each distance; for distances 16 and greater, the number given is just an estimate. Our research has confirmed the prior results for entries 0 through 14 below, and the entry for 15 is a new result, which has since been independently confirmed by another researcher.


Upon completion of the situation, if the mass was deified, the parade planet gains +15% unity from jobs, otherwise it gains +15% research from jobs. Seven years after completion (14 if the mass was contained), another event fires with two choices:


If the first option is chosen, the event sets a random outcome[1] and triggers a final event two years later.The final event either destroys the parade planet, turning it into a black hole, or replaces the TOO LATE modifier with the Horrific Inverse Mass Stabilized modifier, giving +50% research and +50% unity from jobs. Because the outcome is decided in the previous event, reloading a save at this point will not alter the result.


There are four stages to the Gravity Well situation, representing the approximate distance from the black hole's event horizon. Each stage provides increasing amounts of dark matter and physics research, but also increases the rate of progress, making it more likely for the starbase to be irretrievably caught by the black hole. The first stage, Static Limit, lasts until 50 progress; the second, Ergosphere, until 70 progress; the third, Accretion Disk, until 80 progress. When first entering the fourth and final stage, Point of No Return, the player receives a notification event as well.


The first time it triggers, there is a 33% chance of starting the situation immediately and a 67% chance to get the Computational Overclocking event chain instead. The first event in the chain has two options: a 67% chance to start the situation in 6 to 12 months, or to spend 500 energy and gain the Computational Overclocking empire modifier, which gives +5% research speed. Choosing the second option triggers a follow-up event 1.5 to 3 months later which again has two options: a 67% chance to start the situation in 4.5 to 9 months, or to receive a third event in 1.5 to 3 months, which sets the Computational Overclocking empire modifier to expire in 7 years and has a final 67% chance of starting the situation in 3 to 6 months. If the situation does not begin after the event chain, the next time it triggers, it begins immediately.


There are eight "quest" event chains; seven start when first reaching a new stage, and the eighth and final at the completion of the situation. Each event chain except the last has at least two choices for different permanent bonuses. Several quests give a choice to improve the homeworld by changing one of its special deposits or to increase either the unity or the research production of Knights and the Lord Commander.


A banished knight discovers and returns the AI Sinople; Materialists can gain 6x physics output (100 1000). The final event gives a choice to increase either the unity or research production of Knights and the Lord Commander. 041b061a72


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